
Video Game Complexity



A piece I created for Stony Brook's Digital Art minor using Photoshop detailing the difference in narrative complexity between the video games series Kingdom Hearts, a series with a very complex and multifaceted story and Kid Icarus, a series with a very simple and straightforward story. I did this by creating objects that are important to each series, the key for Kingdom Hearts and the arrow for Kid Icarus out of the important terminology from both series. For Kingdom Hearts, I showed narrative complexity by having more terms than Kid Icarus and by inverting several terms vertically and horizontally to show the narrative complexity and non-linearity of the franchise. For Kid Icarus, I inverted none of the terms from the Kid Icarus series to show the game narrative's straight as an arrow simplicity and linearity.