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Deconstructing Game Mechanics
A PowerPoint presentation I designed as an E-Board member of the Stony Brook Game Developers Club discussing the bare bones or the most essential aspects of game design such as the main mechanics (movement and object interaction), evolving and developing game mechanics (game mechanics that evolve over time to provide more challenges and options for the player), proper player punishment (punishing players for making bad choices to hint to them which choices they should optimally make) and proper balancing and agency (providing readable patterns in obstacles and giving players a good amount of freedom of choice). I demonstrated these aspects using several popular video games as examples.

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