Beast Dominion
However, each time you roll, you have to pay 10% of your earnings. My main goal was to make a playable game from a version of Monopoly if there was only one player using JavaScript and to practice making more complex UI using HTML and CSS.
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Beast Dominion is a 3D action game that I made for Unity. It is one of the first games I created on Unity. In this game, you play as a Prince of a kingdom of animals called the Beast Dominion. He must fight to free his kingdom from an evil opposing force, the animalistic Guerilla Empire. He has the special power of Transformation, transforming between his tiger form and his bird form using the royal heirloom, the Totem Staff. The main goal of this game was to have a fast paced action game that gives a good amount of freedom of choice but also requires some thinking. The transformation system was designed with this exact purpose. The other goal was to design many different enemy types. (Read More)

Games

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This is a version of Monopoly I made to practice HTML, CSS and JavaScript. This was a simple game I made to practice web development and design. In this version, you are the only player and you have to earn $100,000 to win by getting community and chance cards. Because you are the only player, there is no buying of spots because there would be no purpose without other players to play against.
This is a shoot 'em up game I made on the processing engine. In the game, you shoot up enemies using instruments as weapons by clicking on them using your mouse's left click. The weapons need to be reloaded after being used several times, so the players need to be cautious with how they use their weapons.
One of the challenges I faced while developing this game was the storage limitation. The processing engine can't use more than 12000 MB of data, so I needed to shrink the art assets several times. Each enemy sprite is only 20 KB in size as a result. Enemy art assets are from a game called Final Fantasy IV for the Nintendo DS. The rest of the art is art I made using Adobe Photoshop and the sound effects are sounds I made using Audacity. Click on the top image to download the files for the game or download the repository for the game on my GitHub account from the link below.