An infographic I made using Photoshop for the digital art minor in Stony Brook University that quickly summarizes the success of the first Super Mario Bros game, how its success influenced future game franchises and how it became a major franchise. I designed the infographic using major colors from the Super Mario Bros series, icons from the series such as coins from the series and simplicity of design to reflect the cartoon aesthetic of the Super Mario Bros series and to make the infographic visually appealing.
Stony Brook Game Developers Website Icons & Typography









Typography and icons I designed for the user interface of my mock website for the Stony Brook Game Developers Club using Photoshop. They are meant to be simple in design and resemble the 16-bit icons from old NES Role Playing Games, specifically that of Final Fantasy. The last four icons represent the player's party in a Role Playing Game, the knight, the white mage, the archer and the black mage. The book represents an adventure log and the arrows are for buttons for progressing through pages in the adventure log. I designed the icons with the intent of giving a old school game aesthetic to the mock website.
Character Design Infographic

An infographic I created for the Stony Brook Game Developers Club that summarizes the basic steps of designing a video game character such as shape usage, pose creation, and color importance. I used examples of popular video game characters as examples who follow these steps and to provide a drawing tutorial for viewers. This infographic is also a one paged abridged version of the presentation I did for the Game Developers Club, Designing The Video Game Protagonist which is on the Other Works section of this website.
Fictional Character Collage

A collage I made for the digital art minor for Stony Brook University using Photoshop. The purpose of the collage was to put together characters from different stories with different aesthetics, several from the animated movies Big Hero 6 and Wall-E and a video game, Kingdom Hearts III and even a live action character like Marvel Studios' Captain America, in the same context and make look like they fit in the same image using contrast, lighting and saturation.
Kwant.Ai Promotional Banners


Two promotional graphic banners I made for Kwant.Ai using Photoshop and Illustrator. The graphics promote the uses of their app onTarget such as the ability to optimize construction schedules in real time and the ability to receive project updates and assignments immediately. The graphics focus on showing scale as well as intimacy of construction through a wide shot of a construction area and an up-close shot of a worker in a construction area.
Video Game Complexity


A piece I created for Stony Brook's Digital Art minor using Photoshop detailing the difference in narrative complexity between the video games series Kingdom Hearts, a series with a very complex and multifaceted story and Kid Icarus, a series with a very simple and straightforward story. I did this by creating objects that are important to each series, the key for Kingdom Hearts and the arrow for Kid Icarus out of the important terminology from both series. For Kingdom Hearts, I showed narrative complexity by having more terms than Kid Icarus and by inverting several terms vertically and horizontally to show the narrative complexity and non-linearity of the franchise. For Kid Icarus, I inverted none of the terms from the Kid Icarus series to show the game narrative's straight as an arrow simplicity and linearity.
Leaping Into Game Design
An interactive PDF story I created for the digital art minor for Stony Brook University using Photoshop and InDesign. This pdf story is a short story that introduces the basics of game design such as gameplay design, character design, and story design and how game design is a nonlinear conceptualization process that you can enter starting from any of these basics. In the story, I used gifs and diagrams with fun visuals and interactive sections that allow you to move from section to section to connect seemingly unconnected aspects of game design, such as logical aspects like gameplay design to artistic aspects like character design. The colored text of the story is interactive and sends the reader either to gifs, links or to other sections of the story.
Jack Of All Trades


A humorous mock job card I made for the digital art minor for Stony Brook University using Photoshop and InDesign. The first image was made by overlaying my mugshot onto a drawing of the jack playing card to represent the jack of all trades and modifying the shading of and editing the lighting of my mugshot so it fits into the image's aesthetic. The job card details my professional skills at the time, including my major degree skills such as the programming languages I'm skilled in, my artistic skills, my current extracurricular activities and humorous fake experiences.