
Programming
Monopoly JavaScript Game Version 1
Video Game Development

This is a version of Monopoly I made to practice HTML, CSS and JavaScript. In this version, you are the only player and you have to earn $100,000 to win by getting community and chance cards. Because you are the only player, there is no buying of spots because there would be no purpose without other players to play against.
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However, each time you roll, you have to pay 10% of your earnings. My main goal was to make a playable game from a version of Monopoly if there was only one player using JavaScript and to practice making more complex UI using HTML and CSS.
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One of the challenges of programming this game was being able to display and change the images of the community and chance cards and dice, which required me to learn object oriented programming for JavaScript.
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I had to learn methods to remove images from dividers and to add on appropriate images in their place. Click on the top image to download the files for the game or download the repository for the game on my GitHub account from the link below.
Mystic Bard
This is a shoot 'em up game I made on the processing engine. In the game, you shoot up enemies using instruments as weapons by clicking on them using your mouse's left click. The weapons need to be reloaded after being used several times, so the players need to be cautious with how they use their weapons.
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Players can defend themselves by using a shield that also needs to be reloaded after several uses or by attacking an enemy right before they land an attack to interrupt them. My motivation for developing this game was to practice writing enemy artificial intelligence and create a battle system that is fast-paced but requires players to manage their resources in their weapon usage.
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One of the challenges I faced while developing this game was the storage limitation. The processing engine can't use more than 12000 MB of data, so I needed to shrink the art assets several times. Each enemy sprite is only 20 KB in size as a result. Enemy art assets are from a game called Final Fantasy IV for the Nintendo DS. The rest of the art is art I made using Adobe Photoshop and the sound effects are sounds I made using Audacity. Click on the top image to download the files for the game or download the repository for the game on my GitHub account from the link below.
WordPress Blog
A blog site that details my work experiences and projects and the thought processes put into them. This site is also a way for me to practice my WordPress web development skills and to practice making websites for mobile. On this website, I practice HTML and CSS programming on WordPress. On the site, I wrote articles about my work experiences in each of the positions I had, the day to day responsibilities I had in them and the projects I worked on in them. I also wrote articles about my personal programming projects, specifically what skills I was looking to learn and improve through them. The challenge of developing this site was learning how to modify CSS spreadsheets on WordPress.
Mindweaver Highpost Website
A website UI that I worked on for the company, Mindweaver's site, Highpost, a delivery website that delivers fragile and perishable packages in secure containers. Mindweaver is a company that focuses on delivering perishable items safely to customers as well as managing cryptocurrency and providing IT support to customers. Working on the website, I improved the appearance and the UI using HTML and CSS and worked on developing the delivery system functional using JavaScript. The challenge of developing the UI was learning how to format dividers using the company's CSS stylesheet. The challenge of developing the delivery system was learning how to link Google Maps to the site using JavaScript.
Nonlinear Narrative Website
This is a personal project website I developed that tells a narrative about the creative projects I've worked on before 2018 and the thought I put behind them. The narrative is nonlinear and unpredictable by being told through many different story threads that tells the same story no matter which thread is chosen to represent how inspiration can be spontaneous and not straightforward. I designed the website to evoke old 16-bit video games to represent how these creative projects are from my past. Click the image to open a link to the website's files. Start with Index.html.
Stony Brook Game Developers Club Mock Website
This is a personal project website that is a mock up of an informational website for the Stony Brook Game Developers Club that I was part of the E-board of during my time as a student in Stony Brook University. This mock website covers the E-Board and the club's going-ons in Spring 2019. The website includes information such as what the club is about and information on recent general board meetings and events the club has run, as well as forum discussions and an inventory for the game design presentations and Unity engine tutorials the club has given. The challenge of developing the website was layering dividers within dividers to create the box designs of the site. Click the image to open a link to the website's files. Start with About Us.html.